Quests and challenges are proven engagement mechanics. But your game may not have them integrated yet. You can get started without committing development resources. Consider it a proof of concept. Let us show you how.
We play the game. We learn the game. We experience the game as a new player would. We help you identify the behaviors that tip players over the point of commitment. That's how we design the streak and challenge targets.
You need to know as soon as a player has achieved the engagement goal. Short of coding game changes, our backend provides the fastest notification when key engagement targets are met.
We design and create a series of user communications. We announce the challenge, remind users mid way through the challenge and congratulate winners. Then we set it all up in your tools with the right triggers. All you have to do is to review and approve.
Every audience is different. We create AB tests and detailed reports, so you learn what works and what doesn't for your particular user audience. Leverage these insights to build in app-native challenges and quests.
It's great to push out the first challenge campaign, but what's next? We ideate creative challenge goals after the initial success. The novelty brings your users back time and again.
For a limited time until December 2024, Sonamine is offering a 60 day money back guarantee to OneSignal customers. Come experience the ease and simplicity of the First Time Spender Nudge package and watch your conversions soar.